﻿
using UnityEngine;
using UnityEngine.UI;
using ZYLFramework.UI;

namespace Game.UI
{
    public class LoadPanelView:UIView
    {
        public Slider Slider;
		public Image Image;
			

        public override void Init()
        {
            var go = Panel.gameObject;
			Slider = go.transform.Find("Slider").GetComponent<Slider>();
			Image = go.transform.Find("Slider/Handle Slide Area/Handle/Image").GetComponent<Image>();
			
        }
    }
}
